Fighting Under Fire

Type: TA Map
World: Slate

Created by: AndrewAce3158
Partially designed by: Cavedog

Requirements: CC, v3.1 patch

Players: 2
Map Size: 15 x 6
Memory: 32MB
File Size: 2.72MB
Start Positions: 10

--General
Inspired by the Battle Tactics mission 'Fighting Under Fire', this map provides a great airbattle. The map was made equally by taking half of the original map and flipping it onto both sides. All map settings are the same as the mission. Resources and features on both sides are identical.

--Resources
Solar is the most reliable starting energy source. Wind varies between 1.5 to 22.5. Two thermal vents, allowing four geos to each, can provide you with an easy 2000 energy. One is nestled deeply and safely within your base. The other vulnerably lies near the centre, so it will be destroyed easily.

There's plenty of metal to keep your massive airfleet in battle. A double length metal patch near the centre can provide you with around +15 metal when taken by a Moho Mine.

--Strategy
Expand over resources quickly, build defensively, builds an airfleet and kill your opponent.

--Artificial Intelligence
The AI will build its airfleet quickly and agressively. The AI will have around five Samsons/Slashers defending the centre of its base initially, but will soon cover the landscape with missile towers and flak cannons. Many advanced plants will pump out fighter aircraft and prioritively hover attack aircraft.

--Tools Used
• Annihilator - main map construction
• TAEB - minimap rendering
• Notepad - AI creation, fine tuning OTA settings
• HPI View/Pack - inserting AI

ReadMe last modified: 8/8/01
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